A distributed server architecture for providing immersive audio communication to massively multiplayer online games

@article{Nguyen2004ADS,
  title={A distributed server architecture for providing immersive audio communication to massively multiplayer online games},
  author={Cong Duc Nguyen and Farzad Safaei and Paul Boustead},
  journal={Proceedings. 2004 12th IEEE International Conference on Networks (ICON 2004) (IEEE Cat. No.04EX955)},
  year={2004},
  volume={1},
  pages={170-176 vol.1}
}
This paper investigates the assignment of audio mixing operations to a geographically distributed set of servers to provide an immersive audio communication environment for massively multiplayer online games. The immersive audio communication service enables each avatar to hear a realistic audio mix of the conversations in its audible range. There are three primary delivery architectures for this service, namely, peer-to-peer, central server and distributed servers. We focus on the distributed… CONTINUE READING
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