A direct texture placement and editing interface

Abstract

The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines <i>UV… (More)
DOI: 10.1145/1166253.1166259
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@inproceedings{Gingold2006ADT, title={A direct texture placement and editing interface}, author={Yotam I. Gingold and Philip L. Davidson and Jefferson Y. Han and Denis Zorin}, booktitle={UIST}, year={2006} }