A dead-reckoning algorithm for virtual human figures

  title={A dead-reckoning algorithm for virtual human figures},
  author={Tolga K. Çapin and Igor S. Pandzic},
In networked virtual environments; when the participants are represented by virtual human figures, the articulated structure of the human body introduces a new complexity in the usage of the network resources; because the size of a message needed to represent the body posture is much larger than the one needed for simple, non-articulated objects. This might create a significant overhead in communication, especially as the number of participants in the simulation increases. In addition, the… CONTINUE READING
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