Corpus ID: 2652560

A case study of a five-step design thinking process in educational museum game design

@inproceedings{Gestwicki2012ACS,
  title={A case study of a five-step design thinking process in educational museum game design},
  author={P. Gestwicki and Brian J. McNely},
  year={2012}
}
We present a case study in the design of an educational video game about collecting, curating, and museum operations. A five-step cyclic design thinking framework was used by the studio during the design and development of the game, and the team was simultaneously the subject of a rigorous and detailed ethnographic study. Three stages of the game’s design evolution are presented through the lens of the design thinking framework. The team’s practice-based research is triangulated with our… Expand
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