A User-Centered Theoretical Framework for Meaningful Gamification

Abstract

Gamification is the "use of game design elements in non-game contexts" (Deterding et al, 2011, p.1). A frequently used model for gamification is to equate an activity in the non-game context with points and have external rewards for reaching specified point thresholds. One significant problem with this model of gamification is that it can reduce the… (More)

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@inproceedings{Nicholson2012AUT, title={A User-Centered Theoretical Framework for Meaningful Gamification}, author={Scott Howard Nicholson}, year={2012} }