Corpus ID: 67780972

A User-App Interaction Reference Model for Mobility Requirements Analysis

  title={A User-App Interaction Reference Model for Mobility Requirements Analysis},
  author={Xiaozhou Li and Zheying Zhang},
  booktitle={ICSEA 2015},
Contemporary mobile applications (apps) value mobility as a key characteristic that allows users to access services or features ubiquitously. In order to achieve decent mobility, apps shall provide features that are suitable to use under a wide range of contexts. In this paper, we analyze the situational contexts, towards which the mobile apps shall comply with in terms of mobility. By analyzing the contexts and the ways of interaction between users and apps, we propose and illustrate a mobile… Expand
Scenario-Driven Continuous Mobility Requirements Analysis in Mobile App Maintenance
This study proposes the scenario-driven approach of mobility requirements analysis with context and ways of interaction that supports the continuous requirements analysis in the maintenance of mobile apps where their mobility is constantly maintained despite the changes in the features. Expand
Mobility Requirements Engineering Tool (MoRE)
The mobility requirements engineering tool contains features of scenario creation and management, contexts and ways of interaction analysis and specification, as well as requirements change management. Expand
Improving the usability of mobile application user review collection
The study shows that the Reviewer app has significant improvement in the effectiveness and efficiency of review collection, which can help users express their thinking precisely and explicitly, and can lead users to reach the reviewing page quickly and directly. Expand
Towards Factor-oriented Understanding of Video Game Genres using Exploratory Factor Analysis on Steam Game Tags
  • Xiaozhou Li
  • 2020 IEEE International Conference on Progress in Informatics and Computing (PIC)
  • 2020
Context. Genre classification, as a tool of information managing, facilitates greatly the users’ needs in identifying and retrieving information items of interest within mutually exclusive divisionsExpand
A preliminary network analysis on steam game tags: another way of understanding game genres
A network of game tags is constructed based on the co-occurrence of tags in games on Steam platform and the structure of the network is analyzed via centrality analysis and community detection to suggest a potential way of understanding the important tags that are commonly adopted and the main genres of video games. Expand


The Effect of Context and Application Type on Mobile Usability: An Empirical Study
By utilising client side processing and location context, the mobile device based application is able to achieve objective performance and subjective usability measures comparable to those of the PC based versions, despite the limited input and display capabilities of the mobile devices. Expand
Usability of mobile applications: literature review and rationale for a new usability model
The PACMAD (People At the Centre of Mobile Application Development) usability model is introduced which was designed to address the limitations of existing usability models when applied to mobile devices. Expand
Effect of use contexts on the continuous use of mobile services: the case of mobile games
Results from a study of continuous use of mobile services in different use contexts as defined by task and consumption place suggest that service providers need to take into account the impact of use contexts and the needs of specific users when they design mobile services. Expand
Framing the Context of Use for Mobile HCI
An extensive and systematic literature review of more than 100 papers published in five high-quality journals and one main conference in the field of HCI during the years 2000-2007 is presented and a descriptive model of context of use for mobile HCI CoU-HMCI summarising five components, their subcomponents and descriptive properties is presented. Expand
A Survey of Context-Aware Mobile Computing Research
This survey of research on context-aware systems and applications looked in depth at the types of context used and models of context information, at systems that support collecting and disseminating context, and at applications that adapt to the changing context. Expand
An empirical examination of factors influencing the intention to use mobile payment
Interestingly, the findings indicate that early adopters value ease of use, whereas late adopters respond very positively to the usefulness of m-payment, most notably reachability and convenience of usage. Expand
Analysing user experience of personal mobile products through contextual factors
The results show that having a detailed categorization for analyzing contextual factors is valuable for understanding how context affects user experience, and this becomes practical in identifying the most meaningful user experiences among the reported ones. Expand
No wires attached: Usability challenges in the connected mobile world
The differences between transportable and fully mobile devices are explained, the unique challenges to usability for mobile users and devices and their interaction are discussed, and the increasingly critical role of usability in the mobile environment is pointed out. Expand
Mobile application market: A developer's perspective
A developer's perspective is taken in order to explore how the identified trends will impact the mobile application development markets and suggest eight propositions which summarize the findings and can be the starting points for future empirical research. Expand
The Impact of Use Situation and Mobility on the Acceptance of Mobile Ticketing Services
It is suggested that traditional adoption models should be augmented with the use situation and mobility constructs to better understand and explain the specific factors, which determine the use of mobile services. Expand