A Survey of Augmented Reality

@article{Azuma1997ASO,
  title={A Survey of Augmented Reality},
  author={Ronald T. Azuma},
  journal={Presence: Teleoperators \& Virtual Environments},
  year={1997},
  volume={6},
  pages={355-385}
}
  • Ronald T. Azuma
  • Published 1997
  • Computer Science
  • Presence: Teleoperators & Virtual Environments
This paper surveys the field of augmented reality (AR), in which 3D virtual objects are integrated into a 3D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment, and military applications that have been explored. This paper describes the characteristics of augmented reality systems, including a detailed discussion of the tradeoffs between optical and video blending approaches. Registration and sensing errors are two of the biggest… Expand
Survey of Augmented Reality and Its Improvement
TLDR
This paper will demonstrate how to improve efficiency of registration and tracking, and how to render virtual image correctly in augmented reality. Expand
Recent Advances in Augmented Reality
TLDR
This work refers one to the original survey for descriptions of potential applications, summaries of AR system characteristics, and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies. Expand
A SURVEY ON AUGMENTED REALITY
The aim of this paper is to present the concept of Augmented Reality (AR) and a summary of the approaches used for this technique. Augmented Reality is a technique that superimposes 3D virtualExpand
Stepping into Augmented Reality
TLDR
The ideal characteristics which realize an ultimate AR system are presented and registration problem which is the greatest impediment faces most of AR applications is showed with some previous solutions. Expand
A Survey of Rendering Techniques in Computer Augmented Reality
Augmented Reality is a field of Virtual Reality in which virtual information is combined with real information. AR allows synthetic data to be composited with the real world. The data can be in theExpand
The Use of Reality Models in Augmented Reality Applications
TLDR
The problems the authors encountered with image data from real exterior construction sites are reported on and quality requirements for reality models in order to be useful in AR applications are discussed, and potential further needs forreality models are outlined. Expand
Registration Issues in Augmented Reality
Augmented reality (AR) as a future interactive technology is currently on the way from laboratory to market. Registration as the key technique highly affects how successful a virtual object isExpand
AUGMENTED REALITY: A REVIEW
Augmented Reality (AR) is a new technology that involves the overlay of computer graphics on the real world. It is a live view of a physical, real world whose elements are augmented by computerExpand
A Survey on Applications of Augmented Reality
TLDR
This paper aims to provide an overview of current technologies and future trends of augmented reality as well as to describe the main application domains, outlining benefits and open issues. Expand
Modern approaches to augmented reality
TLDR
This tutorial discusses the Spatial Augmented Reality concept, its advantages and limitations, and presents techniques for projectorbased augmentation of geometrically complex and textured display surfaces, and (along with optical combination) methods for achieving consistent illumination and occlusion effects. Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 223 REFERENCES
Object Calibration for Augmented Reality
TLDR
This work describes the design and implementation of a simple, reliable alignment or calibration process so that computer models can be accurately registered with their real‐life counterparts and shows how it can be used to create convincing interactions between real and virtual objects. Expand
Calibration Requirements and Procedures for Augmented Reality
TLDR
This paper identifies the calibration steps necessary to build a complete computer model of the real world and then describes each of the calibration processes using the augmented reality system developed at ECRC (Grasp) as an example. Expand
Predictive tracking for augmented reality
TLDR
This dissertation demonstrates that predicting future head locations is an effective approach for significantly reducing dynamic errors and can also estimate the maximum possible time-domain error and the maximum tolerable system delay given a specified maximum time- domain error. Expand
Dynamic registration correction in video-based augmented reality systems
TLDR
Applications of this powerful visualization tool include previewing proposed buildings in their natural settings, interacting with complex machinery for purposes of construction or maintenance training, and visualizing in-patient medical data such as ultrasound. Expand
Resolving occlusion in augmented reality
TLDR
A video see-through augmented reality system capable of resolving occlusion between real and computer-generated objects and a new algorithm that assigns depth values to each pixel in a pair of stereo video images in near-real-time. Expand
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
TLDR
This work identifies the calibration steps necessary to build a computer model of the real world and describes each of the calibration processes that determine the internal parameters of the imaging devices (scan converter, frame grabber, and video camera), as well as the geometric transformations that relate all of the physical objects of the system to a known world coordinate system. Expand
A self-tracking augmented reality system
TLDR
A color-video-based augmented reality (AR) system that is designed to be self-tracking that is, it requires no separate tracking subsystem and enables a variety of new applications in assembly guidance that are not feasible with current AR technology. Expand
Computer-vision-based registration techniques for augmented reality
TLDR
A prototype augmented reality system that uses head-mounted cameras and computer vision techniques to accurately register the head to the scene is developed and the architecture of the system is described and theComputer vision techniques used are outlined. Expand
Spatially augmented reality
To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-based Augmented Reality techniques supplement the user's view with images of virtual objects. WeExpand
Annotating Real-World Objects Using Augmented Reality
TLDR
This chapter describes a system for annotating real-world objects using augmented reality, and studies the fundamental features of augmented reality system, as well as those capabilities developed specifically for the application. Expand
...
1
2
3
4
5
...