• Corpus ID: 53319295

A Study on the Perception of Brain Games and their Effect on Memory and Cognitive Skills

  title={A Study on the Perception of Brain Games and their Effect on Memory and Cognitive Skills},
  author={Sheila Heiman},
Comparison of Sudoku Solving Skills of Preschool Children Enrolled in the Montessori Approach and the National Education Programs Yıldız Güven1, Cihat Gültekin1, A. Beyzanur Dedeoğlu1
According to Johnson-Laird (2010), sudoku, a mind game, is based on a pure deduction and reasoning processes. This study analyzed sudoku solving skills of preschool children and to ascertain whether
Issues and Ideas in Education
Received: September 28, 2018 Revised: November 13, 2018 Accepted: January 22, 2019 Published online: March 04, 2019 The concept of learning and education is undergoing a rapid change. Learning has to


Computer-Based, Personalized Cognitive Training versus Classical Computer Games: A Randomized Double-Blind Prospective Trial of Cognitive Stimulation
Personalized, computerized cognitive training appears to be more effective than computer games in improving cognitive performance in healthy older adults.
Effects of cognitive training interventions with older adults: a randomized controlled trial.
Results support the effectiveness and durability of the cognitive training interventions in improving targeted cognitive abilities and were of a magnitude equivalent to the amount of decline expected in elderly persons without dementia over 7- to 14-year intervals.
A Brain-Computer Interface Based Cognitive Training System for Healthy Elderly: A Randomized Control Pilot Study for Usability and Preliminary Efficacy
The BCI-based system shows promise in improving memory and attention in healthy elderly, and appears to be safe, user-friendly and acceptable to senior users, and an efficacy estimate to warrant a phase III trial is obtained.
Putting brain training to the test
Although improvements were observed in every one of the cognitive tasks that were trained, no evidence was found for transfer effects to untrained tasks, even when those tasks were cognitively closely related.
A Cognitive Training Program Based on Principles of Brain Plasticity: Results from the Improvement in Memory with Plasticity‐based Adaptive Cognitive Training (IMPACT) Study
The efficacy of a novel brain plasticity–based computerized cognitive training program in older adults and the effect on untrained measures of memory and attention and participant‐reported outcomes are evaluated.
Failure of Working Memory Training to Enhance Cognition or Intelligence
These findings fail to support the idea that adaptive working memory training in healthy young adults enhances working memory capacity in non-trained tasks, fluid intelligence, or other measures of cognitive abilities.
Video game training enhances cognitive control in older adults
It is shown that multitasking performance, as assessed with a custom-designed three-dimensional video game (NeuroRacer), exhibits a linear age-related decline from 20 to 79 years of age, and is the first evidence, to the authors' knowledge, of how a CustomRacer can be used to assess cognitive abilities across the lifespan, evaluate underlying neural mechanisms, and serve as a powerful tool for cognitive enhancement.
Computer assisted retraining of attentional impairments in patients with multiple sclerosis
In patients with multiple sclerosis it seems worthwhile to assess attentional functions in detail and to train specific attention impairments selectively to achieve significant improvements of performance.
Computer-aided retraining of memory and attention in people with multiple sclerosis: a randomized, double-blind controlled trial
Mental Exercising Through Simple Socializing: Social Interaction Promotes General Cognitive Functioning
A positive relationship between social interaction, assessed via amount of actual social contact, and cognitive functioning in people from three age groups including younger adults is found and a small amount of social interaction can facilitate cognitive performance.