A Simple-to-Implement Method for Cutting a Mesh Model by a Hand-Drawn Stroke

Abstract

In the field of Computational Geometry, the design of 3D models using hand drawn strokes has been well-studied in recent years as a way to improve user interfaces. When using hand-drawn strokes to design 3D models, an algorithm for cutting a model by a stroke is required. Previous algorithms have concentrated on precision and are expensive to implement… (More)

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