A Seamless Shape for HANIM Compliant Bodies


A standard for representing avatars in VRML worlds has been specified by the Humanoid Animation (HANIM) working group. Avatars based on these specifications are generally composed of a set of body surfaces, which do not ensure satisfying continuity between connected body parts. This paper proposes a generic method for performing real-time body deformations using JAVA and VRML. This method allows generating seamless bodies fully compatible with HANIM standard. CR

DOI: 10.1145/299246.299257

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@inproceedings{Babski1999ASS, title={A Seamless Shape for HANIM Compliant Bodies}, author={Christian Babski and Daniel Thalmann}, booktitle={VRML}, year={1999} }