A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server


Crowd simulation can be considered as a special case of virtual environments where avatars are intelligent agents instead of user-driven entities. These applications require both rendering visually plausible images of the virtual world and managing the behavior of autonomous agents. Although several proposals have focused on the software architectures for… (More)
DOI: 10.1109/ICPP.2008.20

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