A Sampling-Agnostic Software Framework for Converting Between Texture Map Representations of Virtual Environments

@article{Sriram2017ASS,
  title={A Sampling-Agnostic Software Framework for Converting Between Texture Map Representations of Virtual Environments},
  author={Vinay Sriram and Wesley Griffin},
  journal={Journal of Research of the National Institute of Standards and Technology},
  year={2017},
  volume={122}
}
We have developed a utility to both stitch cube maps into other types of texture maps (equirectangular, dual paraboloid, and octahedral), and stitch those other types back into cube maps. The utility allows for flexibility in the image size of the conversion the user can specify the desired image width, and the height is computed (cube, paraboloid, and octahedral mappings are square, and spherical maps are generated to have 16:9 aspect ratio). Moreover, the utility is sampling-agnostic, so the… 

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