Corpus ID: 16229063

A Rogue Dream: Automatically Generating Meaningful Content For Games

@inproceedings{Cook2014ARD,
  title={A Rogue Dream: Automatically Generating Meaningful Content For Games},
  author={Michael Cook and Simon Colton},
  year={2014}
}
Procedural content generation is often seen simply as a means to generate stuff, elaborating on or rearranging abstract data types that describe levels or modular pieces of gameplay. Generating content which is situated in an understanding of the real-world is a much harder task; it requires access to large amounts of knowledge, and a good technique for parsing and using that knowledge. In this paper we describe A Rogue Dream, a game prototype which can generate new visual content and change… Expand
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