A Real-Time System for Full Body Interaction with Virtual Worlds

@inproceedings{Hasenfratz2004ARS,
  title={A Real-Time System for Full Body Interaction with Virtual Worlds},
  author={Jean-Marc Hasenfratz and Marc Lapierre and François X. Sillion},
  booktitle={EGVE},
  year={2004}
}
Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (≥ 30 fps) acquisition and full-body reconstruction of one or several actors… CONTINUE READING
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