A Proposal for Standard Graphics Environments

  • Eric Hoines
  • Published 1987 in IEEE Computer Graphics and Applications


ray tracing, researchers continue to explore which is the fastest way to find the closest intersection point for a ray and a set of primitives. The problem faced by these and other people involved in computer graphics is a lack of standards. Within the hardware field there has been some progress in solving this problem. A frequently quoted number for a graphics accelerator is the number of polygons per second that can be output to the screen. A number of companies use the same standard, defining an

DOI: 10.1109/MCG.1987.277062

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Cite this paper

@article{Hoines1987APF, title={A Proposal for Standard Graphics Environments}, author={Eric Hoines}, journal={IEEE Computer Graphics and Applications}, year={1987}, volume={7}, pages={3-5} }