A Project on Any-Angle Path Planning for Computer Games for “ Introduction to Artificial Intelligence ” Classes

@inproceedings{Koenig2010APO,
  title={A Project on Any-Angle Path Planning for Computer Games for “ Introduction to Artificial Intelligence ” Classes},
  author={Sven Koenig and Kenny Daniel and Alex Nash},
  year={2010}
}
This stand-along path-planning project for an undergraduate or graduate artificial intelligence class relates to video game technologies and is part of our effort to use computer games as a motivator in projects without the students having to use game engines. Heuristic search and, in particular, A* are among the important single-agent search techniques and thus good candidates for a project in artificial intelligence. In this project, the students need to code A* and then extend it to Theta… CONTINUE READING

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