A Practitioner Reflection on Accessibility in Virtual Reality Environments

@article{Hamilton2018APR,
  title={A Practitioner Reflection on Accessibility in Virtual Reality Environments},
  author={Ian Hamilton},
  journal={The Computer Games Journal},
  year={2018},
  pages={1-12}
}
In this paper the author reflects on the accessibility issues and solutions that are specific to the intersection of virtual reality and gaming. This is a complex and nuanced usability domain for developers as it brings to the fore numerous issues for people with disabilities that are not prominently expressed in the design of most gaming experiences. Issues such as simulation sickness, binocularity of vision, physical context and the spatiality of an environment are all significant. There is… CONTINUE READING
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