A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming

@article{Jacob2014ANA,
  title={A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming},
  author={Lidson Barbosa Jacob and Troy C. Kohwalter and A. F. Machado and E. Clua and Daniel de Oliveira},
  journal={2014 Brazilian Symposium on Computer Games and Digital Entertainment},
  year={2014},
  pages={41-50}
}
  • Lidson Barbosa Jacob, Troy C. Kohwalter, +2 authors Daniel de Oliveira
  • Published 2014
  • Computer Science
  • 2014 Brazilian Symposium on Computer Games and Digital Entertainment
  • The usage of provenance data drastically increases the potential for game data mining since it is able to record causes, effects and relationships of events and objects during a game session. However, it commonly requires modifications in the game engine in order to collect such provenance data. The modifications in the game engine may be unviable in commercial (and not open source) systems. In this paper, we propose a novel and non-intrusive approach for collecting provenance data in digital… CONTINUE READING

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