A New Three-Dimensional Spherical Terrain Rendering Method Based on Network Environment

@inproceedings{Dai2012ANT,
  title={A New Three-Dimensional Spherical Terrain Rendering Method Based on Network Environment},
  author={X. F. Dai and H. J. Xiong and X. Zheng},
  year={2012}
}
A new three-dimensional spherical terrain rendering method based on network environment is proposed in this study. Delay of fetching data or failure of data transmission could happen on network environment, and this method can deal with the situation without affecting real-time rending. In this method, a set of nest regular grids (NRG) are used to cache the terrain, Graphics hardware GPU is applied to accelerate the terrain rendering, and cracks elimination is discussed. 

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