A New Framework for Entertainment Computing: From Passive to Active Experience

@inproceedings{Nakatsu2005ANF,
  title={A New Framework for Entertainment Computing: From Passive to Active Experience},
  author={Ryohei Nakatsu and Matthias Rauterberg and Peter Vorderer},
  booktitle={ICEC},
  year={2005}
}
In this paper a new framework for entertainment computing is introduced and discussed. Based on already existing models and concepts the different links and relationships between enjoyment, flow, presence, and different forms of experiences are shown and their contributions to the new framework reviewed. To address the more fundamental and theoretical issues regarding entertainment, we have to utilize existing theories in information processing, enjoyment and flow theory. Some already possible… CONTINUE READING

From This Paper

Figures, tables, and topics from this paper.

Citations

Publications citing this paper.
Showing 1-10 of 47 extracted citations

References

Publications referenced by this paper.
Showing 1-10 of 49 references

Man, Play and Games [Translated from 1958

  • R. Caillois
  • New York: Free Press.
  • 1961
Highly Influential
5 Excerpts

Conflict, Arousal, and Curiosity

  • D. E. Berlyne
  • New York: McGraw Hill.
  • 1960
Highly Influential
7 Excerpts

Happiness in everyday life: the uses of experience samples

  • M. Csikszentmihalyi, J. Hunter
  • Journal of Happiness Studies,
  • 2003
Highly Influential
3 Excerpts

2005, in press, Eds.). Playing video games: Motives, responses, consequences

  • P. Vorderer, J. Bryant
  • Mahwah, NJ: Lawrence Erlbaum Associates
  • 2005
1 Excerpt

Adaptive Game AI

  • P. Spronk
  • PhD Thesis, University of Maastricht, Netherlands
  • 2005
1 Excerpt

Effectance , self - efficacy , and the motivation to play computer games

  • C. Klimmt, T. Hartmann
  • 2005
1 Excerpt

Similar Papers

Loading similar papers…