A NURBS-based Vector Muscle Model for Generating Human Facial Expressions

Abstract

In this paper, a novel method based on non-uniform rational B-spline W S ) is proposed to simulate a physics-based muscle model for facial expression animation In OUT system, non-uniform rational 8-spline curves are used to conshuct facial muscles based on the anatomical knowledge. By changing the weights of the NURBS curves, we can form a motion vector to… (More)

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