A Measurement Study on Achieving Imperceptible Latency in Mobile Cloud Gaming

  title={A Measurement Study on Achieving Imperceptible Latency in Mobile Cloud Gaming},
  author={Teemu K{\"a}m{\"a}r{\"a}inen and M. Siekkinen and Antti Yl{\"a}-J{\"a}{\"a}ski and Wenxiao Zhang and Pan Hui},
  journal={Proceedings of the 8th ACM on Multimedia Systems Conference},
  • Teemu Kämäräinen, M. Siekkinen, +2 authors Pan Hui
  • Published 2017
  • Computer Science
  • Proceedings of the 8th ACM on Multimedia Systems Conference
  • Cloud gaming is a relatively new paradigm in which the game is rendered in the cloud and is streamed to an end-user device through a thin client. Latency is a key challenge for cloud gaming. In order to optimize the end-to-end latency, it is first necessary to understand how the end-to-end latency builds up from the mobile device to the cloud gaming server. In this paper we dissect the delays occurring in the mobile device and measure access delays in various networks and network conditions. We… CONTINUE READING
    Multi-carrier Measurement Study of Mobile Network Latency: The Tale of Hong Kong and Helsinki
    • 3
    Content-aware video encoding for cloud gaming
    • 2
    • Open Access
    Cloud Gaming with Foveated Video Encoding
    • 2
    Mobile VR on edge cloud: a latency-driven design
    • 13
    Delay-Sensitive Video Computing in the Cloud
    • 10
    Foveated video streaming for cloud gaming
    • 7
    • Open Access
    Freedom: Fast Recovery Enhanced VR Delivery Over Mobile Networks
    • 12
    • Highly Influenced
    Interoperable GPU Kernels as Latency Improver for MEC
    Third Generation Virtualization : Towards Applications ’ Ubiquity


    Publications referenced by this paper.
    GamingAnywhere: an open cloud gaming system
    • 200
    • Highly Influential
    • Open Access