A Measurement Study on Achieving Imperceptible Latency in Mobile Cloud Gaming

@article{Kmrinen2017AMS,
  title={A Measurement Study on Achieving Imperceptible Latency in Mobile Cloud Gaming},
  author={Teemu K{\"a}m{\"a}r{\"a}inen and M. Siekkinen and Antti Yl{\"a}-J{\"a}{\"a}ski and Wenxiao Zhang and Pan Hui},
  journal={Proceedings of the 8th ACM on Multimedia Systems Conference},
  year={2017}
}
  • Teemu Kämäräinen, M. Siekkinen, +2 authors Pan Hui
  • Published 2017
  • Computer Science
  • Proceedings of the 8th ACM on Multimedia Systems Conference
  • Cloud gaming is a relatively new paradigm in which the game is rendered in the cloud and is streamed to an end-user device through a thin client. Latency is a key challenge for cloud gaming. In order to optimize the end-to-end latency, it is first necessary to understand how the end-to-end latency builds up from the mobile device to the cloud gaming server. In this paper we dissect the delays occurring in the mobile device and measure access delays in various networks and network conditions. We… CONTINUE READING
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