A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization

@inproceedings{Baumann1999AHH,
  title={A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization},
  author={Konstantin Baumann and J{\"u}rgen D{\"o}llner and Klaus H. Hinrichs and Oliver Kersting},
  booktitle={Computer Graphics International},
  year={1999}
}
The approximation tree is a hybrid, hierarchical data struc ture for real-time terrain visualization which represents both geometry data and texture data of a terrain in a hierarchical manner. This framework can integrate different multiresolution modeling techniques operating on different types of data sets such as TINs, regular grids, and non-regular grids . An approximation tree recursively aggregates terrain patc hes which reference geometry data and texture data. The rendering algorithm… CONTINUE READING
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