A Game-Theoretic Approach for Runtime Capacity Allocation in MapReduce

Abstract

Nowadays many companies have available large amounts of raw, unstructured data. Among Big Data enabling technologies, a central place is held by the MapReduce framework and, in particular, by its open source implementation, Apache Hadoop. For cost effectiveness considerations, a common approach entails sharing server clusters among multiple users. The underlying infrastructure should provide every user with a fair share of computational resources, ensuring that service level agreements (SLAs) are met and avoiding wastes. In this paper we consider mathematical models for the optimal allocation of computational resources in a Hadoop 2.x cluster with the aim to develop new capacity allocation techniques that guarantee better performance in shared data centers. Our goal is to get a substantial reduction of power consumption while respecting the deadlines stated in the SLAs and avoiding penalties associated with job rejections. The core of this approach is a distributed algorithm for runtime capacity allocation, based on Game Theory models and techniques, that mimics the MapReduce dynamics by means of interacting players, namely the central Resource Manager and Class Managers.

11 Figures and Tables

Cite this paper

@article{Gianniti2017AGA, title={A Game-Theoretic Approach for Runtime Capacity Allocation in MapReduce}, author={Eugenio Gianniti and Danilo Ardagna and Michele Ciavotta and Mauro Passacantando}, journal={2017 17th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGRID)}, year={2017}, pages={1080-1089} }