A GPU Implementation of Level Set Multiview Stereo

@inproceedings{Labatut2006AGI,
  title={A GPU Implementation of Level Set Multiview Stereo},
  author={Patrick Labatut and Renaud Keriven and Jean-Philippe Pons},
  booktitle={International Conference on Computational Science},
  year={2006}
}
  • Patrick Labatut, Renaud Keriven, Jean-Philippe Pons
  • Published in
    International Conference on…
    2006
  • Computer Science
  • Variational methods that evolve surfaces according to PDEs have been quite successful for solving the multiview stereo shape reconstruction problem since [1]. However just like every other algorithm that tackles this problem, their running time is quite high (from dozens of minutes to several hours). Fortunately graphics hardware has shown a great potential for speeding up many low-level computer vision tasks. In this paper, we present the analysis of the different bottlenecks of the original… CONTINUE READING

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