A Cross-Platform Framework for Interactive Ray Tracing

  • Markus Geimer Stefan M̈uller
  • Published 2003

Abstract

Recent research has shown that it is possible to use ray tracing to render complex scenes at interactive frame rates by efficiently exploiting the computational resources provided by current CPUs. However, these implementations are usually written with just a single hardware platform in mind. In order to overcome this situation, we present a framework that… (More)

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