Corpus ID: 14805622

A Computer Graphics Simulation of Fire Using Particle Systems and Hypertextures

@inproceedings{BaekkelundACG,
  title={A Computer Graphics Simulation of Fire Using Particle Systems and Hypertextures},
  author={Christian Baekkelund and Jessica Laszlo and C. Starr}
}
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of the most interesting and challenging problems in computer graphics. This project focuses on modeling and rendering the natural phenomenon of fire in an attempt to create a visually acceptable model of its motion and appearance. 

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