A Computational Model of Perceived Agency in Video Games

@inproceedings{Thue2011ACM,
  title={A Computational Model of Perceived Agency in Video Games},
  author={David Thue and Vadim Bulitko and Marcia Spetch and Trevon Romanuik},
  booktitle={AIIDE},
  year={2011}
}
Agency, being one’s ability to perform an action and have some influence over the world, is fundamental to interactive entertainment. Although much of the games industry is concerned with providing more agency to its players, what seems to matter more is how much agency each player will actually perceive. In this paper, we present a computational model of this phenomena, based on the notion that the amount of agency that one perceives depends on how much they desire the outcomes that result… CONTINUE READING
Highly Cited
This paper has 36 citations. REVIEW CITATIONS

From This Paper

Figures, tables, and topics from this paper.
21 Citations
13 References
Similar Papers

Citations

Publications citing this paper.
Showing 1-10 of 21 extracted citations

Similar Papers

Loading similar papers…