A Comparison of Solo and Multiplayer Active Videogame Play in Children with Unilateral Cerebral Palsy.

@article{Howcroft2012ACO,
  title={A Comparison of Solo and Multiplayer Active Videogame Play in Children with Unilateral Cerebral Palsy.},
  author={Jennifer Howcroft and Darcy Fehlings and Virginia Wright and Karl F. Zabjek and Jan Andrysek and Elaine Biddiss},
  journal={Games for health journal},
  year={2012},
  volume={1 4},
  pages={287-93}
}
OBJECTIVE Active videogames (AVGs) have potential in terms of physical activity and therapy for children with cerebral palsy. However, the effect of social interaction on AVG play has not yet been assessed. The objective of this study is to determine if multiplayer AVG versus solo affects levels of energy expenditure and movement patterns. SUBJECTS AND METHODS Fifteen children (9.77 [standard deviation (SD) 1.78] years old) with hemiplegic cerebral palsy (Gross Motor Function Classification… CONTINUE READING