Corpus ID: 14912183

A Comparative Study of Human Motion Capture and Computational Analysis Tools

  title={A Comparative Study of Human Motion Capture and Computational Analysis Tools},
  author={Seung-kook Jun and Xiaobo Zhou and Dan K Ramsey and Venkat N. Krovi},
Human motion-capture and computational analysis tools have played a significant role in a variety of product-design and ergonomics settings for over a quarter-century. In moving beyond traditional kinematic (and its dual-static) settings, advances in biomechanics and multibody dynamics have led up to computational analysis tools that can provide significant insights into the functional performance. Such tools now offer the ability to perform numerous what-if type analyses to help virtually… Expand
MusculoSkeletal Modeling Using Kinect Data For Telerehabilitation
Balance, gait and postural control are some of the key factors in determining the overall stability of an individual. Several highend and costly solutions exist to perform movement analysis inExpand
Marker-less versus marker-based driven musculoskeletal models of the spine during static load-handling activities.
Lumbosacral load predictions of a Kinect-driven and a gold-standard marker-based Vicon-driven musculoskeletal model were compared for various standing static load-handling activities at different heights/asymmetry angles/distances. Expand
The Development of a Low-Cost Motion Capture System for Quantitative Clinical Assessments
The potential for a clinically-relevant, accurate, low-cost movement assessment tool that can revolutionize orthopaedic medicine by shifting the focus from reactionary to preventative is demonstrated. Expand
A Depth Camera Motion Analysis Framework for Tele-rehabilitation: Motion Capture and Person-Centric Kinematics Analysis
A novel framework for motion capture using only a single depth camera is proposed, which is portable and cost effective compared to most industry-standard optical systems, without compromising on accuracy. Expand
Currently different methods are used for ergonomic assessment and analysis. This review tries to show how motion capture technology is applied in the process of ergonomic assessment. The goals of theExpand
Automation for individualization of Kinect-based quantitative progressive exercise regimen
This paper seeks to build upon parameterized exercise-protocols, low-cost data-acquisition capabilities of the Kinect sensor and appropriate statistical data-processing to aid individualized-assessment and close the quantitative feedback-loop in alleviating knee osteoarthritis. Expand
Testing Truck Ingress using Microsoft Kinect
Scania’s department of Physical Vehicle Ergonomics (RCDE) aims to create a more user– friendly cab by designing the environment to meet drivers’ needs, capabilities and limitations. Different toolsExpand
Design and Evaluation of a Novel Ankle Joint for an Ankle Foot Orthosis for Individuals with Drop-Foot
This novel orthotic ankle joint demonstrates promise and clinical potential to treat post-stroke individuals with drop-foot, and design refinement is recommended to support joint tuning and accommodate greater variation in spring stiffnesses. Expand
Towards a framework for rehabilitation and assessment of upper limb motor function based on Serious Games
  • E. Oña, C. Balaguer, A. Huete
  • Computer Science
  • 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
  • 2018
The ongoing development of a framework focused on rehabilitation and assessment of the upper limb motor function based on serious games as a source of entertainment for physiotherapy patients is described and a VR-based system for the automated assessment of motor function using Fugl-Meyer Assessment Test is addressed. Expand
A home-based rehabilitation system for deficient knee patients
This dissertation focuses on the development of a cyber physical framework for Home-based Rehabilitation and its applications in the immersive and Interactive Therapeutic Environments. Expand


Evaluation of the Kinect™ sensor for 3-D kinematic measurement in the workplace.
  • T. Dutta
  • Engineering, Medicine
  • Applied ergonomics
  • 2012
Whether the hardware sensing components were sensitive enough to be used as a portable 3-D motion capture system for workplace ergonomic assessments and requirements for software, hardware and subject preparation were considered to determine the usability of the Kinect in the field. Expand
Full body gait analysis with Kinect
This work presents an accurate gait analysis system that is economical and non-intrusive, based on the Kinect sensor and thus can extract comprehensive gait information from all parts of the body, and suggests that the proposed technique can be used for continuous gait tracking at home. Expand
Tracking Human Position and Lower Body Parts Using Kalman and Particle Filters Constrained by Human Biomechanics
A novel framework for visual tracking of human body parts based on a 2-D articulated model and a double-tracking strategy that is only constrained by biomechanical knowledge about human bipedal motion makes this approach suitable for real visual surveillance applications. Expand
Effect of skin movement artifact on knee kinematics during gait and cutting motions measured in vivo.
Although skin-marker derived kinematics could provide repeatable results this was not representative of the motion of the underlying bones and a standard error of measurement is proposed for the reporting of 3D knee joint kinematic. Expand
Effect of anatomic realignment on muscle function during gait in patients with medial compartment knee osteoarthritis.
Persistent quadriceps weakness and impaired knee kinematics after realignment suggest that the movement strategy may perpetuate joint destruction and impede the long-term success of realignment. Expand
Kinect evaluation for human body movement analysis
The movement analysis of the human body is an interesting task for applications in rehabilitation assisted by robots and robotic manipulation. This paper presents a simplified system using the KinectExpand
Skeleton Tracking using Kinect Sensor & Displaying in 3D Virtual Scene
3D skeleton tracking technique using a depth camera known as a Kinect sensor with the ability to approximate human poses to be captured, reconstructed and displayed 3D skeleton in the virtual scene using OPENNI, NITE Primesense and CHAI3D open source libraries is proposed. Expand
A wide spectrum of concepts contain ‘movement’, in the sense of ‘passage through space’, even though this is not obvious at first view. 1 Basic movement Κίνησις [Gk] or ‘kinesis’ indicates a passageExpand
Optimal Estimation of Dynamic Systems
LEAST SQUARES APPROXIMATION A Curve Fitting Example Linear Batch Estimation Linear Least Squares Weighted Least Squares Constrained Least Squares Linear Sequential Estimation Nonlinear Least SquaresExpand
A New Approach to Linear Filtering and Prediction Problems
The clssical filleting and prediclion problem is re-examined using the Bode-Shannon representation of random processes and the ?stat-tran-sition? method of analysis of dynamic systems. New resultExpand