A Certain Level of Abstraction

@inproceedings{Juul2007ACL,
  title={A Certain Level of Abstraction},
  author={Jesper Juul},
  booktitle={DiGRA Conference},
  year={2007}
}
This paper explores levels of abstraction: Representational games present a fictional world, but within that world, players are only allowed to perform certain actions; the fictional world of the game is only implemented to a certain detail. The paper distinguishes between abstraction as a core element of video game design, abstraction as something that the player decodes while playing a game, and abstraction as a type of optimization that the player builds over time. Finally, the paper argues… CONTINUE READING
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