A Benchmark for StarCraft Intelligent Agents
@inproceedings{Uriarte2015ABF, title={A Benchmark for StarCraft Intelligent Agents}, author={Alberto Uriarte and S. Onta{\~n}{\'o}n}, year={2015} }
The problem of comparing the performance of different Real-Time Strategy (RTS) Intelligent Agents (IA) is non-trivial. And often different research groups employ different testing methodologies designed to test specific aspects of the agents. However, the lack of a standard process to evaluate and compare different methods in the same context makes progress assessment difficult. In order to address this problem, this paper presents a set of benchmark scenarios and metrics aimed at evaluating… CONTINUE READING
2 Citations
References
SHOWING 1-10 OF 30 REFERENCES
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
- Computer Science
- IEEE Transactions on Computational Intelligence and AI in Games
- 2013
- 344
- PDF
Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft:Broodwar
- Computer Science
- 2012 IEEE Conference on Computational Intelligence and Games (CIG)
- 2012
- 96
- PDF
Potential flows for controlling scout units in StarCraft
- Computer Science
- 2013 IEEE Conference on Computational Inteligence in Games (CIG)
- 2013
- 9
- PDF
Portfolio greedy search and simulation for large-scale combat in starcraft
- Computer Science
- 2013 IEEE Conference on Computational Inteligence in Games (CIG)
- 2013
- 106
- Highly Influential
- PDF
Script- and cluster-based UCT for StarCraft
- Computer Science
- 2014 IEEE Conference on Computational Intelligence and Games
- 2014
- 34
- PDF
Neuroevolution based multi-agent system for micromanagement in real-time strategy games
- Computer Science
- BCI '12
- 2012
- 13
Neuroevolution for Micromanagement in the Real-Time Strategy Game Starcraft: Brood War
- Computer Science
- Australasian Conference on Artificial Intelligence
- 2013
- 12
- PDF
Intelligent moving of groups in real-time strategy games
- Computer Science
- 2008 IEEE Symposium On Computational Intelligence and Games
- 2008
- 40
- PDF