3D scan-conversion algorithms for voxel-based graphics

@inproceedings{Kaufman19863DSA,
  title={3D scan-conversion algorithms for voxel-based graphics},
  author={Arie E. Kaufman and Solomon Eyal Shimony},
  booktitle={I3D},
  year={1986}
}
An assortment of algorithms, termed three-dimensional (3D) scan-conversion algorithms, is presented. These algorithms scan-convert 3D geometric objects into their discrete voxel-map representation within a Cubic Frame Buffer (CFB). The geometric objects that are studied here include three-dimensional lines, polygons (optionally filled), polyhedra (optionally filled), cubic parametric curves, bicubic parametric surface patches, circles (optionally filled), and quadratic objects (optionally… CONTINUE READING

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