3D real human reconstruction via multiple low-cost depth cameras


In traditional human-centered games and virtual reality applications, a skeleton is commonly tracked using consumer-level cameras or professional motion capture devices to animate an avatar. In this paper, we propose a novel application that automatically reconstructs a real 3D moving human captured by multiple RGB-D cameras in the form of a polygonal mesh… (More)
DOI: 10.1016/j.sigpro.2014.10.021


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@article{Liu20153DRH, title={3D real human reconstruction via multiple low-cost depth cameras}, author={Zhenbao Liu and Hongliang Qin and Shuhui Bu and Meng Yan and Jinxin Huang and Xiaojun Tang and Junwei Han}, journal={Signal Processing}, year={2015}, volume={112}, pages={162-179} }