3D puppetry: a kinect-based interface for 3D animation

  title={3D puppetry: a kinect-based interface for 3D animation},
  author={Robert Held and Ankit Gupta and Brian Curless and Maneesh Agrawala},
We present a system for producing 3D animations using physical objects (i.e., puppets) as input. Puppeteers can load 3D models of familiar rigid objects, including toys, into our system and use them as puppets for an animation. During a performance, the puppeteer physically manipulates these puppets in front of a Kinect depth sensor. Our system uses a combination of image-feature matching and 3D shape matching to identify and track the physical puppets. It then renders the corresponding 3D… CONTINUE READING
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SiftGPU: A GPU implementation of scale invariant feature transform (SIFT)

  • C. Wu
  • http://cs.unc.edu/ ccwu/siftgpu,
  • 2007
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