3D collision detection: a survey

@article{Jimnez20013DCD,
  title={3D collision detection: a survey},
  author={Pablo Jim{\'e}nez and Federico Thomas and Carme Torras},
  journal={Computers & Graphics},
  year={2001},
  volume={25},
  pages={269-285}
}
Many applications in Computer Graphics require fast and robust 3D collision detection algorithms. These algorithms can be grouped into four approaches: space-time volume intersection, swept volume interference, multiple interference detection and trajectory parameterization. While some approaches are linked to a particular object representation scheme (e.g., space-time volume intersection is particularly suited to a CSG representation), others do not. The multiple interference detection… CONTINUE READING
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E  cient collision detection of complex deformable models usingaabb trees

  • G. van der Bergen
  • Journal of Graphic Tools
  • 1997

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