3D Standards for Scientific Communication

@inproceedings{Cantone20023DSF,
  title={3D Standards for Scientific Communication},
  author={Francesca Cantone},
  year={2002}
}
This paper aims at verifying some of 3D modeling and VR visualization techniques in archaeology and cultural heritage management and at testing their use for scientific communication. The monument chosen for this research is the eighteenth century great staircase ofSS. Niccolà and Cataldo Monastery in Lecce, that was modeled by means of CAD, VRML, X3D forthcoming standard. In this way, it was possible to examine every method's advantages, evaluating the economic and intuitive use q/"WYSYG tools… 

Figures from this paper

Deconstructing the ( Re ) Constructed : Issues in Conceptualising the Annotation of Archaeological Virtual Realities

The issues and premises for introducing a metadata scheme functioning like the virtual reality itself are explored, and reasons why an old textual reference might not be enough are pointed out.

Shared Technologies in archeologia: nuove prospettive di gestione e condivisione di dati in rete

The paper addresses the possibility to realize and make available on Internet a free tool to build an archaeological data community, with free access, validation, etc., to share data making the most of free text-based standards: XML, X3D, etc.

XML and the future of humanities computing

Some arguments concerning data management and 3D visualization are mentioned, describing a few examples and test cases where the use of XML dramatically improved the quality of the application.

Steps towards a participatory digital library and data archive for archaeological information

Preliminary findings and observations from an action research study on a participatory digital library and data archive for archaeological and archaeology related data indicate that the principal challenges associated with the life- cycle approach relate to the paradox of formality and informality of documentation.

The Unbearable Complexity of Documenting Intellectual Processes : Paradata and Virtual Cultural Heritage Visualisation

The Unbearable Complexity of Documenting Intellectual Processes : Paradata and Virtual Cultural Heritage Visualisation shows how even the most simple of documents can be difficult to understand.

Putting the pieces together : collaborative management of archaeological research data on the web

Archaologisch relevante Forschungsdaten beste- hen aus einer Vielzahl verschiedener Arten von Informationen. Das Problem, dass Daten in ver- schiedenen Formaten und in ortlich verteilten Standorten

Legend and virtual reconstruction : Porsenna ’ s mausoleum in X 3 D

What remains of the funerary mausoleum of Porsenna, the legendary Etruscan king of Clusium, is only a passage in Plinius, reporting a detailed description of this impressive monument. Notwithstanding

References

SHOWING 1-10 OF 58 REFERENCES

Acquisition of detailed models for virtual reality

Two flexible automatic 3D surface acquisition systems are used to “virtualise” archaeological sites and the Roman site of Sagalassos (Southwest Turkey) is used as a test case to illustrate the potential of these new approaches.

ARCHAVE: A Virtual Environment for Archaeological Research

Through user studies, the types of analysis archaeologists can perform in the system will be investigated and compare it to standard analysis methods using a database and maps of the site and excavation trenches.

Virtual Archaeology: Great Discoveries Brought to Life Through Virtual Reality

This work takes advantage of the advances made in recent years in visualizing and analyzing ancient sites and buildings. The computerized reconstructions seen throughout come from laboratories

Towards a virtual archaeology

The video is a very early example of using CSG modelling of digital solids which seeks to create an epistemilogical repture between conventional archaeological recording and representation of

The virtual reality modeling language and Java

A VRML overview, synopsizes the open development history of the specification, provides a condensed summary of VRML 3D graphics nodes and scene graph topology, and describes how Java interacts with VRML through detailed examples are described.

From CVR to CVRO: The Past, Present, and Future of Cultural Virtual Reality

The authors first sketch the development of cultural virtual reality (CVR) within the overall context of the development of computing since the 1940s. After establishing the nature and ubiquity of

On the Theory and Practice of Archaeological Computing

Computers and archaeological culture change, Jeremy Huggett archaeological computing and disciplinary theory, Jayne Gidlow mathematics and computers, Hannah Forsyth constructs, simulations and

Photogrammetric stone-by-stone survey and archeological knowledge: an application on the Romanesque Priory Church Notre-Dame d'Aleyrac (Provence, France)

A new approach of stone-by-stone surveying in which formalised architectural knowledge is used as a prerequisite to the photogrammetric measurement process, developed with ARPENTEUR, a web application for digital photogrammetry mainly dedicated to architecture.

Engaging Place: a Framework for the Integration and Realisation of Virtual-Reality Approaches in Archaeology

As archaeologists have embraced and welcomed developments in information technology and visualisation, they have found themselves working increasingly under the auspices of Virtual-Reality. Despite

The VRML 2.0 handbook - building moving worlds on the web

This book discusses 3D Models versus 2D Images, Animation and User Interaction, and Configuring a Server to Recognize VRML Files, all of which are used in this book.
...