3D Skeleton-Based Body Pose Recovery

@article{Mnier20063DSB,
  title={3D Skeleton-Based Body Pose Recovery},
  author={Cl{\'e}ment M{\'e}nier and Edmond Boyer and Bruno Raffin},
  journal={Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)},
  year={2006},
  pages={389-396}
}
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints, and computes, for each frame, the skeleton pose which best fit the body pose. Skeletal models encode mostly motion information and allows therefore to separate motion estimation from shape estimation for which solutions exist; And focusing on motion parameters significantly reduces the dependancy on specific body… CONTINUE READING
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