3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions

Abstract

We present a haptic workspace that allows high fidelity two-handed multi-user interactions in scenarios containing a large number of dynamically simulated rigid objects and a polygon count that is only limited by the capabilities of the graphics card. Based in this workspace we present a novel multiplayer game that supports qualitative as well as… (More)

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Cite this paper

@article{Weller20113DOFV6, title={3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions}, author={Ren{\'e} Weller and Gabriel Zachmann}, journal={2011 IEEE International Conference on Consumer Electronics (ICCE)}, year={2011}, pages={273-274} }