3-D graphics processor unit with cost-effective rasterization using valid screen space region

Abstract

In order to render 3-D graphics efficiently, rasterization techniques have been developed. Traditional clipping techniques using six-planes of view volume are complicated and not cost-effective. This paper develops a novel cost-effective strategy for primitives with regard to clipping in rasterization. Throughout the process, no expensive clipping action is… (More)
DOI: 10.1109/TCE.2013.6626259

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