Corpus ID: 16575492

1 GENDERIZING HCI

@inproceedings{Cassell20011GH,
  title={1 GENDERIZING HCI},
  author={J. Cassell},
  year={2001}
}
In this chapter I’ll discuss video games as an example of how a technology has been designed for a particular gender, and how this design process illustrates a particular relationship between gender and the design of human-computer interfaces, and technology in general. I’ll label that relationship a genderization of IT, and I’m going to come back to that sarcastic wording a little later. The goal of this chapter is to problematize the endeavor of trying to figure out solutions to designing… Expand

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