'/Command' and Conquer: Analysing Discussion in a Citizen Science Game

  title={'/Command' and Conquer: Analysing Discussion in a Citizen Science Game},
  author={Ramine Tinati and Markus Luczak-R{\"o}sch and Elena Paslaru Bontas Simperl and Nigel Shadbolt and Wendy Hall},
  journal={Proceedings of the ACM Web Science Conference},
Citizen science is changing the process of scientific knowledge discovery. Successful projects rely on an active and able collection of volunteers. In order to attract, and sustain citizen scientists, designers are faced with the task of transforming complex scientific tasks into something accessible, interesting, and hopefully, engaging. In this paper, we examine the citizen science game EyeWire. Our analysis draws up a dataset of over 4,000,000 completed game and 885,000 chat entries, made by… Expand
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  • Z. Borbora, J. Srivastava
  • Computer Science
  • 2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing
  • 2012
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