“What's next? Calling beer-drinking a sport?!”: virtual resistance to considering eSport as sport

@article{Tjnndal2020WhatsNC,
  title={“What's next? Calling beer-drinking a sport?!”: virtual resistance to considering eSport as sport},
  author={Anne Tj{\o}nndal},
  journal={Sport, Business and Management: An International Journal},
  year={2020}
}
  • A. Tjønndal
  • Published 23 September 2020
  • Education
  • Sport, Business and Management: An International Journal
PurposeThe purpose of this paper is to study virtual resistance towards the introduction of Norway's first professional eSport league in the category of sport video games (SVGs), Eserien – the professional FIFA league and its inclusion in the Norwegian Football Federation.Design/methodology/approachA qualitative content analysis of texts published from the first season of Eserien was launched (December 2018) and during the first season of Eserien (April 2019 to December 2019) in Norwegian… 
The societal impact of electronic sport: a scoping review
Competitive computer gaming, known as electronic sport or esport, is growing and professionalizing profoundly during the past years with experts struggling to allocate it in society. This scoping
Sport management and COVID-19: trends and legacies
One of the enduring questions gripping scholars is the nature of sport’s ubiquity. What makes sport so compelling for so many despite the many tensions surrounding its expression? To make the
#Quarantineworkout: The Use of Digital Tools and Online Training Among Boxers and Boxing Coaches During the COVID-19 Pandemic
  • A. Tjønndal
  • Education
    Frontiers in Sports and Active Living
  • 2020
TLDR
The results show that the use of digital tools amongst the studied Norwegian coaches and boxing clubs varied in frequency and form during the spring of 2020 (COVID-19 shutdown), and online training strategies varied between different constellations of three specific factors.
Is e-sport a part of sports?
The purpose of this study is to describe the e-sports view of an athlete, the athlete in question is someone who is engaged in sports involving physical activity and movement with national scale
Guest editorial

References

SHOWING 1-10 OF 39 REFERENCES
Esports extension of a football brand: stakeholder co-creation in action?
ABSTRACT Research question: There is no published research on how the launch of an esports section can influence the meaning of a sport brand. This research aims at finding out if and how the
Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”
ABSTRACT Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term eSports. Regardless of the term used, eSports is now becoming more
‘You’ve been in the house too long, she said, and I naturally fled’: An analysis of habitus among Danish e-sport players
Patterns in electronic sport (e-sport) have changed with increasing seriousness and professionalization in competitive activities, patterned behaviours, social structures and institutionalized
Electronic sport and its impact on future sport
The mere mentioning of computer gaming (E-sport) as a form of sports is subversive, according to public health and media discourses. As a matter of fact, the two practices are considered to be
How About Playing Games as a Career? The Evolution of E-Sports in the Eyes of Mainstream Media and Public Relations
This paper examined the media and public relations coverage of e-sport in China over a 17-yr period, focusing on how the representations of e-sport as a fast-growing industry have changed in China
What is eSports and why do people watch it?
TLDR
The results indicate that escapism, acquiring knowledge about the games being played, novelty and eSports athlete aggressiveness were found to positively predict eSport spectating frequency.
E-sports are Not Sports
  • J. Parry
  • Education
    Sport, Ethics and Philosophy
  • 2018
Abstract The conclusion of this paper will be that e-sports are not sports. I begin by offering a stipulation and a definition. I stipulate that what I have in mind, when thinking about the concept
It is in the game: dimensions of esports online spectator motivation and development of a scale
ABSTRACT Research questions: To tackle the idiosyncrasies associated with esports online spectatorship, the study was designed to: (a) develop the Motivation Scale of Esports Spectatorship (MSES) and
Fra presentasjon til prestasjon? Sportifisering av skateboard i Norge
From self-expression to competition? The sportification of Norwegian skateboarding Skateboarding has gained increasing popularity in Norway and Northern Europe. With increasing popularity, the
eSport Gaming: The Rise of a New Sports Practice
Abstract Over recent years, the eSport phenomenon has grown in players and audience. The broadcast of certain eSport events have become worldwide mass events. Conceiving eSport gaming as an actual
...
...