“Studierstube”: An environment for collaboration in augmented reality

@article{Szalavri2005StudierstubeAE,
  title={“Studierstube”: An environment for collaboration in augmented reality},
  author={Zsolt Szalav{\'a}ri and Dieter Schmalstieg and Anton L. Fuhrmann and Michael Gervautz},
  journal={Virtual Reality},
  year={2005},
  volume={3},
  pages={37-48}
}
We propose an architecture for multi-user augmented reality with applications in visualisation, presentation and education, which we call “Studierstube”. Our system presents three-dimensional stereoscopic graphics simultaneously to a group of users wearing light weight see-through head mounted displays. The displays do not affect natural communication and interaction, making working together very effective. Users see the same spatially aligned model, but can independently control their… Expand
Collaborative visualization of simulated processes using tabletop fiducial augmented reality
  • Suyang Dong, V. Kamat
  • Computer Science
  • Proceedings of the 2011 Winter Simulation Conference (WSC)
  • 2011
TLDR
This paper introduces tabletop fiducial Augmented Reality to bridge the gap between paper based static information and computer based graphical models and the applications of collaborative visualization usingAugmented Reality. Expand
Using Augmented Virtuality for Remote Collaboration
This paper describes the concept, prototypical implementation, and usability evaluation of the Augmented Virtuality (AV)-based videoconferencing (VC) system cAR/PE!. We present a solution that allowsExpand
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
TLDR
Anecdotal evidence supports the claim that the use of Construct3D is easy to learn and encourages experimentation with geometric constructions. Expand
Collaboration in Augmented Reality
TLDR
This special issue on collaboration in augmented reality begins with the visions of science fiction authors of future technologies that might significantly improve collaboration, then research articles are introduced which describe progress towards these visions, and a research agenda is outlined discussing the work still to be done. Expand
Augmented reality for collaborative product design and development
This paper presents the application of Augmented Reality (AR) to support concurrent collaborative product design among members of a multi-disciplinary team. A client/server framework has beenExpand
Augmented Reality Techniques for Museum Environments
Research into indoor exhibition systems associated with the use of augmented reality technologies is very limited. In this paper, we propose an architecture that is capable of generating accurate 3DExpand
Scape: supporting stereoscopic collaboration in augmented and projective environments
TLDR
Scape seamlessly merges the paradigm of virtual reality with that of augmented reality in a single system and provides multimodality interface devices and unique widget interfaces to facilitate collaborative work in 3D environments. Expand
A Framework for Multiple-View Product Representation Using Augmented Reality
In this paper, an augmented reality (AR) collaborative design system to support multiple-view product representation in manufacturing is presented. This system can be used to enhance designExpand
A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices
TLDR
This work studied how the different display configurations influence user experience, workload, and team performance of co-located and distributed collaborators during a spatial referencing task, finding that participants' opinions were polarized towards the two display configurations, regardless of the spatial distribution of collaboration. Expand
3D POINTING IN VIRTUAL REALITY: EXPERIMENTAL STUDY
Developing an industry -complaint Virtual Reality (VR) CAD application is a difficult task mainly because computer human interaction using 3D input is still an open issue. Six degrees of freedomExpand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 42 REFERENCES
Collaborative augmented reality: exploring dynamical systems
TLDR
This work demonstrates the application of the collaborative scientific visualization concept for the interaction of multiple users and illustrates it with several visualizations of dynamical systems in DynSys3D, a visualization system running on top of AVS. Expand
The Personal Interaction Panel – a Two‐Handed Interface for Augmented Reality
TLDR
The everyday tool handling experience of working with pen and notebooks is extended to create a three dimensional two‐handed interface, that supports easy‐to‐understand manipulation tasks in augmented and virtual environments. Expand
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
TLDR
This paper demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo, and demonstrates that this format helps reduce the effect of common tracking and system latency errors. Expand
A space based model for user interaction in shared synthetic environments
TLDR
This work model proximity with a geometric volume of the immediate surroundings, the aura, of the participant's representation in the synthetic environment and this proximity is used to establish presence at meetings, to establish communication channels and to provide interaction. Expand
Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment
TLDR
The authors present the experiences at the Electronic Visualization Laboratory in introducing computational scientists to the use of virtual reality as a research tool and discuss possible research paths to follow in making virtual reality an effective tool for visualization. Expand
The world through the computer: computer augmented interaction with real world environments
TLDR
Combination of ID-awareness and portable video-see-through display solves several problems with current ubiquitous computers systems and augmented reality systems. Expand
Project GROPEHaptic displays for scientific visualization
TLDR
Haptic display as an augmentation to visual display can improve perception and understanding both of force fields and of world models populated with impenetrable objects and the present tool promises to yield new chemistry research results. Expand
The Responsive Workbench: A Virtual Work Environment
TLDR
Implementing the Responsive Workbench required close attention to several important elements: its components, a typical setup, the user interface, feedback speed and real-time rendering. Expand
The distributed virtual windtunnel
TLDR
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described and several users may share and cooperatively control the visualization generated by the Convex. Expand
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
TLDR
Initial results which show “live” ultrasound echography data visualized within a pregnant human subject is described, which may have many other applications, e.g., image guided surgical procedures and on location 3D interactive architecture preview. Expand
...
1
2
3
4
5
...