“ Causal Normalisation : A Methodology for Coherent Story Logic Design in Computer Role-Playing Games ”

@inproceedings{Lindley2002CN,
  title={“ Causal Normalisation : A Methodology for Coherent Story Logic Design in Computer Role-Playing Games ”},
  author={Craig A. Lindley and Mirjam Eladhari},
  year={2002}
}
A common experience in playing computer role-playing games, adventure games, and action games, is to move through a complex environment only to discover that a quest cannot be completed, a barrier cannot be passed, or a goal cannot be achieved without reloading an earlier game state and trying different paths through the story. This is typically an unanticipated side effect caused by the player having moved through a sequence of actions or a pathway different from that anticipated by the game… CONTINUE READING