‘Microsoft bought Minecraft … who knows what’s going to happen?!’: a sociocultural analysis of 8–9-year-olds’ understanding of commercial online gaming industries

@inproceedings{Willett2018MicrosoftBM,
  title={‘Microsoft bought Minecraft … who knows what’s going to happen?!’: a sociocultural analysis of 8–9-year-olds’ understanding of commercial online gaming industries},
  author={Rebekah Jane Willett},
  year={2018}
}
ABSTRACTThis study investigates children’s media literacy with a specific focus on socially situatedness of children’s understanding of online gaming industries and related marketing. This article analyzes interviews with 8–9-year-olds and their parents in homes in the U.S.A. Rather than concentrating on developmental factors, the article uses a sociocultural approach to analyze various aspects of children’s gaming culture in domestic settings that relate to their understanding of gaming… CONTINUE READING
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