Zhongliang Gong

Learn More
This Paper proposes an interactive point clouds fairing algorithm running on many-core system. The algorithm is composed of four steps. Firstly, a k nearest neighbor searching method was designed which could fully utilize the computing ability of GPU. Secondly, a parallel Gaussian weighted normal estimation was put forward. Thirdly, a weighted fairing(More)
This paper presented a fast algorithm which could measure similarity between two meshes interactively. The algorithm was based on CUDA (Compute Unified Device Architecture) technology. In order to fully utilize the computing power of GPU, we developed parallel method to construct uniform grid for fast space indexing of triangles. Special data structure was(More)
  • 1