Zherong Pan

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Animation techniques for controlling liquid simulation are challenging: they commonly require carefully setting initial and boundary conditions or performing a costly numerical optimization scheme against user-provided keyframes or animation sequences. Either way, the whole process is laborious and computationally expensive. We introduce a novel method to(More)
Image-space line integral convolution (LIC) is a popular scheme for visualizing surface vector fields due to its simplicity and high efficiency. To avoid inconsistencies or color blur during the user interactions, existing approaches employ surface parameterization or 3D volume texture schemes. However, they often require expensive computation or memory(More)
In fluid animation, wake is one of the most important phenomena usually seen when an object is moving relative to the flow. However, in current shallow water simulation for interactive applications, this effect is greatly smeared out. In this paper, we present a method to efficiently synthesize these wakes. We adopt a generalized SPH method for shallow(More)
In this paper, we propose a full featured and efficient subspace simulation method in the rotation-strain (RS) space for elastic objects. Sharply different from previous methods using the rotation-strain space, except for the ability to handle non-linear elastic materials and external forces, our method correctly formulates the kinetic energy, centrifugal(More)
We present an optimization-based motion planning algorithm to compute a smooth, collision-free trajectory for a manipulator used to transfer a liquid from a source to a target container. We take into account fluid dynamics constraints as part of the trajectory computation. In order to avoid the high complexity of exact fluid simulation, we introduce a(More)
Most recent garment capturing techniques rely on acquiring multiple views of clothing, which may not always be readily available, especially in the case of pre-existing photographs from the web. As an alternative, we propose a method that is able to compute a 3D model of a human body and its outfit from a single photograph with little human interaction. Our(More)
We present a novel algorithm to control the physically-based animation of smoke. Given a set of keyframe smoke shapes, we compute a dense sequence of control force fields that can drive the smoke shape to match several keyframes at certain time instances. Our approach formulates this control problem as a spacetime optimization constrained by partial(More)
Since there is no public hex-mesh dataset satisfying the above requirements, the most straightforward way of obtaining such datasets is to employ available hex-mesh generation libraries. We choose MeshGem for this experiment, which incorporates the octree-based hex-mesh generation method. The reasons of adopting an octree-based method for this experiment(More)
We present a novel motion planning algorithm for transferring a liquid body from a source to a target container. Our approach uses a receding-horizon optimization strategy that takes into account fluid constraints and avoids collisions. In order to efficiently handle the high-dimensional configuration space of a liquid body, we use system identification to(More)