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Many recent computational photography techniques decompose an image into a piecewise smooth base layer, containing large scale variations in intensity, and a residual detail layer capturing the smaller scale details in the image. In many of these applications, it is important to control the spatial scale of the extracted details, and it is often desirable… (More)

This paper presents a new interactive tool for making local adjustments of tonal values and other visual parameters in an image. Rather than carefully selecting regions or hand-painting layer masks, the user quickly indicates regions of interest by drawing a few simple brush strokes and then uses sliders to adjust the brightness, contrast, and other… (More)

Seamless cloning of a source image patch into a target image is an important and useful image editing operation, which has received considerable research attention in recent years. This operation is typically carried out by solving a Poisson equation with Dirichlet boundary conditions, which smoothly interpolates the discrepancies between the boundary of… (More)

Edge-aware operations, such as edge-preserving smoothing and edge-aware interpolation, require assessing the degree of similarity between pairs of pixels, typically defined as a simple monotonic function of the Euclidean distance between pixel values in some feature space. In this work we introduce the idea of replacing these Euclidean distances with… (More)

This paper presents a method for reducing undesirable tonal fluctuations in video: minute changes in tonal characteristics, such as exposure, color temperature, brightness and contrast in a sequence of frames, which are easily noticeable when the sequence is viewed. These fluctuations are typically caused by the camera's automatic adjustment of its tonal… (More)

We present a novel approach for rapid numerical approximation of convolutions with filters of large support. Our approach consists of a multiscale scheme, fashioned after the wavelet transform, which computes the approximation in linear time. Given a specific large target filter to approximate, we first use numerical optimization to design a set of small… (More)

Triple product integrals evaluate the shading at a point by factoring the reflection equation into incident illumination , visibility, and BRDF. By densely sampling the space of incident directions, this approach is capable of highly accurate rendering scenes lit by high-frequency environment lighting, containing complex materials and featuring intricate… (More)

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