• Publications
  • Influence
Gender Swapping and Socializing in Cyberspace: An Exploratory Study
It was found that significantly more male gamers than female gamers said that they found it easier to converse online than offline, and it was suggested that the online female persona has a number of positive social attributes in a male-oriented environment.
The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis
Findings specifically showed how gamers used MM MMOs to alleviate negative feelings and provided detailed descriptions of personal problems that had arisen due to playing MMORPGs.
Excessive use of Massively Multi-Player Online Role-Playing Games: A Pilot Study
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
It is claimed that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life and the healthy majority of gamers will be affected negatively.
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).
It is argued that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area, and commentary is provided on the representativeness of the international group that wrote the 'consensus' paper and each of the IGD criteria.
Online gaming addiction: Classification, prediction and associated risk factors
Massively multiplayer online role-playing games (MMORPGs) have gained increased popularity over the last decade. Despite the many positives of gaming, alleged problems relating to MMORPG playing have
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
Factors relating to online gaming addiction and motivations for playing in MMORPGs were examined to establish whether they were associated with addiction and gender was a significant predictor of intermediate risk of addiction and emotional control class membership.
Smartphone Use, Addiction, Narcissism, and Personality: A Mixed Methods Investigation
Interpretation of qualitative data supports addiction specificity of the smartphone and it is suggested smartphones encourage narcissism, even in non-narcissistic users, In turn, this increased use in banned areas.
Problematic Social Networking Site Use and Comorbid Psychiatric Disorders: A Systematic Review of Recent Large-Scale Studies
Overall, the studies reviewed showed associations between PSNSU and psychiatric disorder symptoms, particularly in adolescents, and most associations were found between PS NSU, depression, and anxiety.
Social Interactions in Online Gaming
Five studies examining massively multiplayer online role-playing games (MMORPGs) showed that the social aspects of the game were the most important factor for many gamers, and it was found that 12% of gamers fulfilled at least three diagnostic criteria of addiction.